My Adventure with Art

Thank you for visiting and viewing my work.

It has been an adventure with many twisting, branching roads. Since receiving my BFA from Cornell University, before digital art was ubiquitous, I have become adaptable – from first opening Photoshop thirty years ago to learning product development and engineering on-the-job to incorporating AI into everyday workflows. My path has been that of constant learning and growth. My avatar would have to be a “Swiss Army Knife”, as I tend to be versatile, a quick study, and able to do many things. Admittedly, being a “Master” in one area has eluded me, but that’s a continual search.

After a decade as an Instructor at the Art Institute of Philadelphia, I decided to abandon teaching in favor of commercial work. This includes toy design, product design, packaging and production art, illustration, game art and design, and – more recently – plush design and development. I am very familiar with manufacturing processes, comfortable in a leadership role and have a knack for tech and prototyping. In addition to print design and product development I can edit video, animate, create motion graphics and, more recently (and somewhat begrudgingly), integrated AI into development processes. My career trajectory has been one of continual, self-directed learning. Communicator or Problem-Solver, if you will.

But my true desire has always been to illustrate. Fantasy landscapes, magical characters and imaginary worlds, sprinkled generously with heavy metal, are where I wish to be. It isn’t the bulk of my “professional” work, but I’ll be updating it here to document and share. Even if that never becomes profitable for me, I will keep on imagining and creating.